Covert Ops Tactics Guide
Playing as Covert Ops, the newest total Wolfenstein class born in Wolfenstein: Enemy Territory, you must get a new mind set in place. You are the best-equipped class to run the lone wolf tactic. Running on your own, outside a supported fire team, you'll progress through rank by undermining the enemy efforts whether defense, or offense. You are swift, silent and deadly. You are the night.
Your weapons loadout when starting as a Covert Ops class player is based on stealth and accuracy. Your silenced pistol (single handed weapon) and choice of a silenced M1S Garand or K43 for sniping joy, or the scoped automatic FG42, or even the accurate and automatic Sten MkII S make up an arsenal of deadly, ghost like power. Combine this with the class specific smoke grenade and satchel charges, season with the standard grenade and you've got yourself a walking hazard.
With the standard loadout, the Covert Ops would be little more than a glorified sniper, except for his special abilities that take the class to a new level that becomes more valuable to a team with proper use. You've also been given the ability to take stealth up a notch or two, offering access to bases that normally your team could not enter without high explosives, or a tank!
One of the first things to learn as a Covert Ops is your value to the team's intel gathering. A Covert Ops player will display all enemies that he sees, onto the command map for his team. What he sees, they can see just by pulling up the command map. Also, using his Covert Ops binoculars, the player can mark (using the crosshair) enemy landmines for his entire team to either avoid, or detroy with explosives. The Covert Ops spots the landmine with his binoculars, keeping the crosshair on it until the mine is marked and shows up on his team's command map. A team radio announcement will automatically go out letting everyone know the map is updated with this valuable info. Now that's handy and definitely going to put a frown on the face of the enemy Engineer who just planted the little trap.
That's far from the only way for the Covert Ops to cause grief to the enemy, there's also the power of "Disguise". When you kill, or come across a dead foe, you have the abilty to take his clothes so that the enemy will see you as one of his own, with some minor changes. To take an enemy uniform, you must stand over the body of a dead enemy to activate the Uniform icon. Keep Activate/Use pressed to take the uniform and put it on. The enemy's body will now be without pants and remain as a warning to his team that they have a spy in their ranks. While wearing an enemy uniform (Disguise), the Covert Ops can use enemy Team Doors that were normally locked against any intrusion. These doors are normally marked and show a lock and chain icon when being attempted by an undisguised Covert Ops, or any other class. While disguised, you will show up at a distance as the player you took the uniform from if someone has player identify on, but up close it won't show, alerting them that you're a fraud. Now that you can slip into enemy strong holds without all those nasty explosives, it's time toss another wrench into the gears of your enemy's plans.
Once inside the defenses, a Covert Ops can use his satchel charges with great effect. A satchel will destroy the inner Axis defences on the Fuel Dump level, as well as blow the generator on the Seawall Battery level so his team can slip through the back door for a two pronged attack. The options are vast and a well trained Covert Ops is a deadly menace to the opposition while being an invaluable intelligence tool for his team.
Here's how the rewards are given in the games manual, installed with the game in the game's directory on your computer.
This is a Covert Ops-specific skill group, which rewards players for reconnaissance, reporting battlefield intelligence, sabotage and Scoped Weapon skills. ANY player earns 5XP for kills with a headshot, 3XP for kills with a bodyshot, armshot or legshot. A Covert Ops will earn 3XP for each Land Mine spotted and 5XP for disguising themselves using an enemy uniform. You'll earn 5XP for every kill with a Satchel Charge and 7XP every time you use a Satchel Charge to destroy an Objective.
Covert Operations Level 1: Improved Use of Scoped Weapon Ammunition
Each Ammo Pack you get from a Field Ops or Ammo Cabinet includes one extra clip of ammunition for your Scoped Weapon
Covert Operations Level 2: Improved use of Sabotage and Misdirection
Your expertise allows you to use your Satchel Charges and Smoke Grenades more often: your Power Bar usage will be reduced by 1/3rd.
Covert Operations Level 3: Breath Control
Your mastery of the Sniper's art results in a 50% reduction in both recoil jump and weapon sway with Scoped Weapons.
Covert Operations Level 4: Assassin
Your expertise with the knife allows you an instant kill with any backstab.